For example, pushing ladders off the walls will be possible even when there are enemies climbing them - in Singleplayer and Multiplayer. We are working on a range of balance changes to tip the scales more in favor of siege towers and rams. The regular siege assault, in turn, won’t be ignored either. This will take place in the existing siege locations but follow a separate set of rules. For one, players are going to be able to sally out and launch a surprise attack on besiegers in order to destroy their siege engines. In addition to this, you will see the introduction of more specialized combat options. Yet it’s not all bad - operating from the shadows will allow you to keep going in hostile environments and, coupled with further encyclopedia “fog of war” updates, allow you to retain access to information you would otherwise not have. As they are not exactly legal ventures, you will need to deal with our crime system. It will work similarly to other enterprises (like workshops and caravans) that provide players with a passive income but will also have its own twist. To begin with, we return to a classic - early in development we explored a prototype of the player not just clearing but taking over common areas from criminals. Having said that, there are already plans for a number of specific features and tweaks that we can discuss with you now. Our intention at this point is to continue making improvements based on your feedback. Naturally, we are also quite excited to learn how you like the game on consoles. Multiplayer battle event on a custom serverįinally, many of you have asked about achievements - they as well as steam trading cards, backgrounds and emoticons are scheduled to arrive with the game’s release.īy this time all of the above should be in your hands and we look forward to your thoughts on these additions. Thanks to that, it should become available to you in the near future. Much like them, the steam workshop is also being tested with a number of our community members. Conversations in general will also benefit from a range of new and updated facial expressions.īeyond these, the recently shared custom servers, battle mode and multiplayer modding will continue to receive support. Accordingly, we are quite happy to say that AI characters will soon receive the first iteration of voice overs for storyline dialogues and greetings. Now, looks and movement are important - but so is audio. Naturally, you, the player, will still be able to play with either. It does so through a range of physics adjustments, better situational understanding and manners (waiting on the allies ahead) and by shifting away from a binary, cardinal input and towards a partial, 360 degree one - think keyboard vs controller. To add onto this, we are finalizing a fundamental overhaul of the agent AI movement system, which helps NPCs deal with difficult terrain (like in sieges) and notably improves issues with congestion. Of course, the world map will see further improvements as well. Soon each of our 53 towns will be unique and the pool for castles, battle terrains and smaller locations like hideouts will also continue to be expanded. These won’t just allow players to create weapons with an extra bit of flair - they will add to the overall visual experience as troops are reequipped to carry them as well.Īnd while these changes will spice up our existing scenes, we have also been hard at work on new ones. Alongside them we will also be introducing new crafting pieces with cloth attachments. The banners in the game will be equippable items that players and AI heroes can use to benefit the formations they lead in battle. You may have already seen how they look in the recent demo footage, but, just in case, we have attached a screenshot below. This is what we want to talk to you about today.Īs the release date approaches, we are preparing a number of additional updates that many of you have been eagerly anticipating.įor one, we really cannot leave our lords and ladies without a banner any longer. August and September have been exciting months - Mount & Blade II: Bannerlord finally got its release date (October 25th), pre-orders opened for consoles and many of you came to say Hi at Gamescom and Pax.Īnd while it is a major milestone for the game to come to consoles, our announcement made it clear that this won’t be the end of the journey.
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